✨ Trim Effects
Trim Effects adds potion effects to complete armor trim sets, making each trim pattern grant different potion effects
✨ Features
🛡️ 17 Unique Trim Effects
- Sentry: Strength I
- Dune: Speed I
- Coast: Dolphin's Grace I
- Wild: Jump Boost II
- Tide: Water Breathing I
- Ward: Resistance I
- Vex: Levitation I
- Rib: Regeneration I
- Snout: Strength II
- Eye: Night Vision I
- Spire: Slow Falling I
- Silence: Invisibility I
- Wayfinder: Luck I
- Shaper: Haste II
- Raiser: Absorption I
- Host: Health Boost II
- Bolt: Speed II
- Flow: Speed I + Dolphin's Grace
⚙️ Complete Customization
- Configurable: Modify every trim effect through config.yml
- Enable/Disable: Toggle individual trims on/off
- Effect Control: Adjust amplifier levels and durations
⚡ Technical Features
- Effects: Effects refresh automatically while wearing the armor
- Performance: Efficient checking system with minimal server impact
🔧 Configuration
Fully customizable through config.yml:
# TrimEffects Configuration
# Number of armor pieces with the same trim required to activate effects (1-4)
required-trim-pieces: 4
trims:
sentry:
effect: STRENGTH
amplifier: 1
sound: ENTITY_RAVAGER_ROAR
enabled: true
dune:
effect: SPEED
amplifier: 1
sound: BLOCK_SAND_STEP
enabled: true
coast:
effect: DOLPHINS_GRACE
amplifier: 1
sound: ENTITY_DOLPHIN_SPLASH
enabled: true
wild:
effect: JUMP_BOOST
amplifier: 2
sound: ENTITY_GOAT_SCREAMING_PREPARE_RAM
enabled: true
tide:
effect: WATER_BREATHING
amplifier: 1
sound: AMBIENT_UNDERWATER_ENTER
enabled: true
ward:
effect: RESISTANCE
amplifier: 1
sound: BLOCK_ANVIL_PLACE
enabled: true
vex:
effect: LEVITATION
amplifier: 1
sound: ENTITY_VEX_AMBIENT
enabled: true
rib:
effect: REGENERATION
amplifier: 1
sound: ENTITY_WITHER_SKELETON_AMBIENT
enabled: true
snout:
effect: STRENGTH
amplifier: 2
sound: ENTITY_PIGLIN_ANGRY
enabled: true
eye:
effect: NIGHT_VISION
amplifier: 1
sound: ENTITY_ENDER_EYE_DEATH
enabled: true
spire:
effect: SLOW_FALLING
amplifier: 1
sound: ITEM_ELYTRA_FLYING
enabled: true
silence:
effect: INVISIBILITY
amplifier: 1
sound: BLOCK_SCULK_SENSOR_CLICKING_STOP
enabled: true
wayfinder:
effect: LUCK
amplifier: 1
sound: ITEM_LODESTONE_COMPASS_LOCK
enabled: true
shaper:
effect: HASTE
amplifier: 2
sound: BLOCK_STONE_BREAK
enabled: true
raiser:
effect: ABSORPTION
amplifier: 1
sound: ENTITY_PLAYER_LEVELUP
enabled: true
host:
effect: HEALTH_BOOST
amplifier: 2
sound: ENTITY_PLAYER_HURT
enabled: true
bolt:
effect: SPEED
amplifier: 2
sound: ENTITY_LIGHTNING_BOLT_THUNDER
enabled: true
flow:
effects:
- effect: SPEED
amplifier: 1
- effect: DOLPHINS_GRACE
amplifier: 0
sound: BLOCK_WATER_AMBIENT
enabled: true

